Monday, April 21, 2014

Students as Stakeholders in 1:1 Technology


If I ask you about technology, you may immediately think of fun toys you use to entertain yourselves - games on your latest i-phone, x-box, or Chromebook.  The song you just downloaded from i-Tunes.  The video from the Homecoming Dance your BFF posted on Facebook.  But, 1:1 technology in the classroom is a huge change in what we define as education.

Communication, collaboration, and comprehension are the three C's of learning objectives in technology integration.

Online technology allows you to communicate worldwide in a number of seconds.  Posting on Facebook not only immediately reaches your friend group, but can be seen by anyone who has access to Facebook whether they are in your friend group or not.  They may snark into your web identity to read what you post and learn more about you than you intend.

It is the responsibility of the school to make sure that your use of the internet for classroom content is safe and that the classroom forums you use are secure. Harmony, My Big Campus, Prism, and other educational formats allow password protected forums and databases. 

It is the responsibility of the student to practice good digital citizenship.  You must remember that what you post online can be googled and read by others.  Pictures or comments could be used to determine awards, scholarships, or even future jobs.

Google Drive+ and Google Docs allow you to discuss and collaborate with others.  As classrooms integrate lessons to provide 21st Century learning skills, students will work on authentic real world projects collaborating online to create meaningful projects.

It is the responsibility of the students to practice good computer etiquette.  Bullying or name calling online is not part of the collaborative process.  Students must learn to work together online in Google Doc discussions or in adding assigned parts of a group project which will become a classroom presentation.  Four students may divide a presentation into parts with each student uploading a part of the presentation into the final product.

Students must comprehend how to use software and how to search for information.  1:1 computer programs will include many different software programs depending on what the classroom curriculum covers.  Math programs will be integrated into classes which use math concepts.  Research software will help students store digital content they have researched as well as assist them in citing the material in bibliographies.  You will receive a list of software programs that we will be using in English 10 and a list of programs in which you may store digital materials for later writing projects.

It is the responsibility of the student to use class time wisely and remain on the websites or software programs assigned.  Minimizing the assigned pages to play video games, writing e-mail, or texting are not wise uses of class time and could result in the suspension of internet use if repeated violations are reported. 

Authentic assessment of digital projects produced will evaluate comprehension of concepts and standards studied.  Comprehension may also include online tests, quizzes, constructive written response, surveys, research paper, or essays.

You are the ambassadors of the 1:1 technology integration project.  The projects you create will be on display at a Parent and Community Open House.  You may write newspaper articles or blog about your digital journey to encourage other teenagers to explore what you have learned during the semester.

No comments:

Post a Comment